I love these watercolour(?) caricatures/portraits, the solidity of them. (I also love that the NYRB’s search results can generate results like this for one of their illustrators.)
I liked this as a clear and pragmatic guide to some Git stuff. Kind of the next steps once someone’s got to grips with add/commit/pull/push.
To whom it may concern: Jonathan Meades (and others) talking Brutalism at the Barbican, 6th November: barbican.org.uk/artgallery/eve…
@gwire I’ve never seen that film, so this and Community’s episode based on the film kind of go over my head a bit.
@tomstuart “What’s the combination to reach out and touch her hair while she’s not looking but think better of it and mournfully pull back?”
@tomstuart That what Joe said… but those references must be lost on 90+% of the audience.
@tomstuart I can’t wait for the PS4 co-op version of ‘Before Sunrise’.
@tomstuart But story aside, the dialogue is so often needlessly hackneyed. (I’m now thinking of both Gears of War and Pacific Rim.)
@tomstuart But it’s probably also harder to make a decent, long, “interactive” story than a linear film-length story.
@tomstuart That could be a critique of a large number of Hollywod science fiction films… doesn’t sound like a game-specific problem to me.
@chrislunch If you cross his field of vision, I hope he does a “Is that Dave?!” double-take.